Some of the issues of the game are more inherent and have not been addressed, but by improving the overall QoL they are less problematic than remembered. These serve to greatly increase the pace of gameplay, if you're keen to progress quickly the game is going to stop your flow a lot less now. These are unintuitive at times as ultimately the game was designed to be played with motion controls, but they do the job and provide an option for those who are not interested in motion controls (or want to play handheld, another feature this port naturally adds) - Several quality of life additions, such as faster text skipping, cutscene skipping, less interruptions from your partner, auto-saving and so on. People's mileage seems to vary on this, but for me 60 FPS is world's better than 30 and to see Skyward Sword as the first ever 3D Zelda game officially running at this framerate is a big deal for me and dramatically improves the experience. They haven't done much modelling work so the geometry is jagged but the increased resolution and the more defined textures do wonders, and the geometry isn't particularly jarring in the surreal painterly style of Skyward Sword. A story that, while not fantastic, has its moments and is a suitable beginning to the Zelda timeline And then the HD version has made several key improvements, some of which directly address issues with the game: - It looks visually pleasing. Fun sidequests up in the sky area give you some downtime can break up the more linear, focused action on the surface world. The ability to upgrade many of the items you obtain throughout the game giving the game more of an RPG-lite flavour than some previous Zelda games. The addition of a stamina wheel allowing you to run faster and climb higher objects than in previous games. Surface world level design, while linear, keeps focused and you are not running through large areas of empty space often. Included are some new ways to use familiar items, such as the ability to roll bombs like a bowling ball, which add a few fresh puzzle and combat ideas. a mechanical beetle that you obtain early on). bombs, bow and arrow etc.) and some new ones (e.g. The dungeon design was helped by an interesting set of items including the return of some classics (e.g. The critical praise of Skyward Sword did not come from nowhere - there was always a lot right with this game: - The dungeon design was the best in the series, with some interesting ideas such as a dungeon which you largely traverse on a large boulder floating through lava, and general novel puzzle solving. With this game clearly not indicating the direction of the series, we can perhaps view this game in its own right. With this game, pushing firmly opposite to the direction proposed by Skyward Sword, the future of the Zelda series as an open-world adventure rooted in exploration seems secured. One important thing has happened in the Zelda series since Skyward Sword, and that is of course the release of Breath of the Wild, the Zelda game of many's dreams. Skyward Sword seemed like a dated game on release, rather than a groundbreaking game in one of their most beloved series. This felt like the opposite of what the fanbase wanted at that time - a large-scale exploration-based game with less of an emphasis on motion controls, as the craze about these had died down. Furthermore, the game was unusually linear for a Zelda game, with very little focus on exploration and more on environmental puzzle solving for progression, with the surface world areas essentially playing like dungeons in themselves. That was mostly fair, there were definitely a number of issues with this game such as a very prolonged intro, no option to not use motion controls, a broadly empty sky world which seemed like it could have been so much more, and a particular annoying repeated boss, to name a few. That was mostly fair, there were definitely a number of issues with this game such as a very prolonged intro, no option to not use motion controls, a 10 years ago The Legend of Zelda: Skyward Sword released to typical critical acclaim from the media, but an unusually mixed fan reaction for the series - and it has been the fan reception that has stuck with this game in the years since. 10 years ago The Legend of Zelda: Skyward Sword released to typical critical acclaim from the media, but an unusually mixed fan reaction for the series - and it has been the fan reception that has stuck with this game in the years since.
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